nuclear@10: /* nuclear@10: libvmath - a vector math library nuclear@10: Copyright (C) 2004-2015 John Tsiombikas nuclear@10: nuclear@10: This program is free software: you can redistribute it and/or modify nuclear@10: it under the terms of the GNU Lesser General Public License as published nuclear@10: by the Free Software Foundation, either version 3 of the License, or nuclear@10: (at your option) any later version. nuclear@10: nuclear@10: This program is distributed in the hope that it will be useful, nuclear@10: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@10: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@10: GNU Lesser General Public License for more details. nuclear@10: nuclear@10: You should have received a copy of the GNU Lesser General Public License nuclear@10: along with this program. If not, see . nuclear@10: */ nuclear@10: nuclear@10: #include "vector.h" nuclear@10: #include "matrix.h" nuclear@10: nuclear@10: #ifdef __cplusplus nuclear@10: extern "C" { nuclear@10: #endif /* __cplusplus */ nuclear@10: nuclear@10: static inline quat_t quat_mul(quat_t q1, quat_t q2) nuclear@10: { nuclear@10: quat_t res; nuclear@10: vec3_t v1 = quat_vec(q1); nuclear@10: vec3_t v2 = quat_vec(q2); nuclear@10: nuclear@10: res.w = q1.w * q2.w - v3_dot(v1, v2); nuclear@10: /* resvec = v2 * q1 + v1 * q2 + cross(v1, v2) */ nuclear@10: res.x = v2.x * q1.w + v1.x * q2.w + (v1.y * v2.z - v1.z * v2.y); nuclear@10: res.y = v2.y * q1.w + v1.y * q2.w + (v1.z * v2.x - v1.x * v2.z); nuclear@10: res.z = v2.z * q1.w + v1.z * q2.w + (v1.x * v2.y - v1.y * v2.x); nuclear@10: return res; nuclear@10: } nuclear@10: nuclear@10: static inline quat_t quat_conjugate(quat_t q) nuclear@10: { nuclear@10: q.x = -q.x; nuclear@10: q.y = -q.y; nuclear@10: q.z = -q.z; nuclear@10: return q; nuclear@10: } nuclear@10: nuclear@10: static inline quat_t quat_inverse(quat_t q) nuclear@10: { nuclear@10: scalar_t lensq = quat_length_sq(q); nuclear@10: q = quat_conjugate(q); nuclear@10: q.x /= lensq; nuclear@10: q.y /= lensq; nuclear@10: q.z /= lensq; nuclear@10: q.w /= lensq; nuclear@10: return q; nuclear@10: } nuclear@10: nuclear@10: static inline void quat_to_mat3(mat3_t res, quat_t q) nuclear@10: { nuclear@10: m3_cons(res, 1.0 - 2.0 * q.y*q.y - 2.0 * q.z*q.z, 2.0 * q.x * q.y - 2.0 * q.w * q.z, 2.0 * q.z * q.x + 2.0 * q.w * q.y, nuclear@10: 2.0 * q.x * q.y + 2.0 * q.w * q.z, 1.0 - 2.0 * q.x*q.x - 2.0 * q.z*q.z, 2.0 * q.y * q.z - 2.0 * q.w * q.x, nuclear@10: 2.0 * q.z * q.x - 2.0 * q.w * q.y, 2.0 * q.y * q.z + 2.0 * q.w * q.x, 1.0 - 2.0 * q.x*q.x - 2.0 * q.y*q.y); nuclear@10: } nuclear@10: nuclear@10: static inline void quat_to_mat4(mat4_t res, quat_t q) nuclear@10: { nuclear@10: m4_cons(res, 1.0 - 2.0 * q.y*q.y - 2.0 * q.z*q.z, 2.0 * q.x * q.y - 2.0 * q.w * q.z, 2.0 * q.z * q.x + 2.0 * q.w * q.y, 0, nuclear@10: 2.0 * q.x * q.y + 2.0 * q.w * q.z, 1.0 - 2.0 * q.x*q.x - 2.0 * q.z*q.z, 2.0 * q.y * q.z - 2.0 * q.w * q.x, 0, nuclear@10: 2.0 * q.z * q.x - 2.0 * q.w * q.y, 2.0 * q.y * q.z + 2.0 * q.w * q.x, 1.0 - 2.0 * q.x*q.x - 2.0 * q.y*q.y, 0, nuclear@10: 0, 0, 0, 1); nuclear@10: } nuclear@10: nuclear@10: #ifdef __cplusplus nuclear@10: } /* extern "C" */ nuclear@10: nuclear@10: inline Quaternion lerp(const Quaternion &a, const Quaternion &b, scalar_t t) nuclear@10: { nuclear@10: return slerp(a, b, t); nuclear@10: } nuclear@10: #endif /* __cplusplus */