nuclear@27: #ifdef GL_ES nuclear@27: precision lowp float; nuclear@27: #endif nuclear@21: nuclear@21: uniform sampler2D tex; nuclear@21: nuclear@21: varying vec4 tex_coords; nuclear@21: nuclear@21: void main() nuclear@21: { nuclear@21: vec4 texel = texture2D(tex, tex_coords.xy); nuclear@21: gl_FragColor = texel; nuclear@21: }