nuclear@10: /* nuclear@10: libvmath - a vector math library nuclear@10: Copyright (C) 2004-2015 John Tsiombikas nuclear@10: nuclear@10: This program is free software: you can redistribute it and/or modify nuclear@10: it under the terms of the GNU Lesser General Public License as published nuclear@10: by the Free Software Foundation, either version 3 of the License, or nuclear@10: (at your option) any later version. nuclear@10: nuclear@10: This program is distributed in the hope that it will be useful, nuclear@10: but WITHOUT ANY WARRANTY; without even the implied warranty of nuclear@10: MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the nuclear@10: GNU Lesser General Public License for more details. nuclear@10: nuclear@10: You should have received a copy of the GNU Lesser General Public License nuclear@10: along with this program. If not, see . nuclear@10: */ nuclear@10: nuclear@10: #ifndef VMATH_RAY_H_ nuclear@10: #define VMATH_RAY_H_ nuclear@10: nuclear@10: #include "matrix.h" nuclear@10: #include "vector.h" nuclear@10: nuclear@10: typedef struct { nuclear@10: vec3_t origin, dir; nuclear@10: } ray_t; nuclear@10: nuclear@10: #ifdef __cplusplus nuclear@10: extern "C" { nuclear@10: #endif /* __cplusplus */ nuclear@10: nuclear@10: static inline ray_t ray_cons(vec3_t origin, vec3_t dir); nuclear@10: ray_t ray_transform(ray_t r, mat4_t m); nuclear@10: nuclear@10: #ifdef __cplusplus nuclear@10: } /* __cplusplus */ nuclear@10: nuclear@10: class Ray { nuclear@10: public: nuclear@10: /* enviornmental index of refraction, normally 1.0 */ nuclear@10: static scalar_t env_ior; nuclear@10: nuclear@10: Vector3 origin, dir; nuclear@10: scalar_t energy; nuclear@10: int iter; nuclear@10: scalar_t ior; nuclear@10: long time; nuclear@10: nuclear@10: Ray(); nuclear@10: Ray(const Vector3 &origin, const Vector3 &dir); nuclear@10: nuclear@10: void transform(const Matrix4x4 &xform); nuclear@10: Ray transformed(const Matrix4x4 &xform) const; nuclear@10: nuclear@10: void enter(scalar_t new_ior); nuclear@10: void leave(); nuclear@10: nuclear@10: scalar_t calc_ior(bool entering, scalar_t mat_ior = 1.0) const; nuclear@10: }; nuclear@10: nuclear@10: inline Ray reflect_ray(const Ray &inray, const Vector3 &norm); nuclear@10: inline Ray refract_ray(const Ray &inray, const Vector3 &norm, scalar_t ior, bool entering, scalar_t ray_mag = -1.0); nuclear@10: #endif /* __cplusplus */ nuclear@10: nuclear@10: #include "ray.inl" nuclear@10: nuclear@10: #endif /* VMATH_RAY_H_ */