3dphotoshoot
diff libs/vmath/vector.h @ 10:c71c477521ca
converting to GLES2 and C++
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sun, 31 May 2015 00:40:26 +0300 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/vmath/vector.h Sun May 31 00:40:26 2015 +0300 1.3 @@ -0,0 +1,294 @@ 1.4 +/* 1.5 +libvmath - a vector math library 1.6 +Copyright (C) 2004-2015 John Tsiombikas <nuclear@member.fsf.org> 1.7 + 1.8 +This program is free software: you can redistribute it and/or modify 1.9 +it under the terms of the GNU Lesser General Public License as published 1.10 +by the Free Software Foundation, either version 3 of the License, or 1.11 +(at your option) any later version. 1.12 + 1.13 +This program is distributed in the hope that it will be useful, 1.14 +but WITHOUT ANY WARRANTY; without even the implied warranty of 1.15 +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 1.16 +GNU Lesser General Public License for more details. 1.17 + 1.18 +You should have received a copy of the GNU Lesser General Public License 1.19 +along with this program. If not, see <http://www.gnu.org/licenses/>. 1.20 +*/ 1.21 + 1.22 +#ifndef VMATH_VECTOR_H_ 1.23 +#define VMATH_VECTOR_H_ 1.24 + 1.25 +#include <stdio.h> 1.26 +#include "vmath_types.h" 1.27 + 1.28 +#ifdef __cplusplus 1.29 +extern "C" { 1.30 +#endif /* __cplusplus */ 1.31 + 1.32 +/* C 2D vector functions */ 1.33 +static inline vec2_t v2_cons(scalar_t x, scalar_t y); 1.34 +static inline void v2_print(FILE *fp, vec2_t v); 1.35 + 1.36 +static inline vec2_t v2_add(vec2_t v1, vec2_t v2); 1.37 +static inline vec2_t v2_sub(vec2_t v1, vec2_t v2); 1.38 +static inline vec2_t v2_scale(vec2_t v, scalar_t s); 1.39 +static inline scalar_t v2_dot(vec2_t v1, vec2_t v2); 1.40 +static inline scalar_t v2_length(vec2_t v); 1.41 +static inline scalar_t v2_length_sq(vec2_t v); 1.42 +static inline vec2_t v2_normalize(vec2_t v); 1.43 + 1.44 +static inline vec2_t v2_lerp(vec2_t v1, vec2_t v2, scalar_t t); 1.45 + 1.46 +/* C 3D vector functions */ 1.47 +static inline vec3_t v3_cons(scalar_t x, scalar_t y, scalar_t z); 1.48 +static inline void v3_print(FILE *fp, vec3_t v); 1.49 + 1.50 +static inline vec3_t v3_add(vec3_t v1, vec3_t v2); 1.51 +static inline vec3_t v3_sub(vec3_t v1, vec3_t v2); 1.52 +static inline vec3_t v3_neg(vec3_t v); 1.53 +static inline vec3_t v3_mul(vec3_t v1, vec3_t v2); 1.54 +static inline vec3_t v3_scale(vec3_t v1, scalar_t s); 1.55 +static inline scalar_t v3_dot(vec3_t v1, vec3_t v2); 1.56 +static inline vec3_t v3_cross(vec3_t v1, vec3_t v2); 1.57 +static inline scalar_t v3_length(vec3_t v); 1.58 +static inline scalar_t v3_length_sq(vec3_t v); 1.59 +static inline vec3_t v3_normalize(vec3_t v); 1.60 +static inline vec3_t v3_transform(vec3_t v, mat4_t m); 1.61 + 1.62 +static inline vec3_t v3_rotate(vec3_t v, scalar_t x, scalar_t y, scalar_t z); 1.63 +static inline vec3_t v3_rotate_axis(vec3_t v, scalar_t angle, scalar_t x, scalar_t y, scalar_t z); 1.64 +static inline vec3_t v3_rotate_quat(vec3_t v, quat_t q); 1.65 + 1.66 +static inline vec3_t v3_reflect(vec3_t v, vec3_t n); 1.67 + 1.68 +static inline vec3_t v3_lerp(vec3_t v1, vec3_t v2, scalar_t t); 1.69 + 1.70 +/* C 4D vector functions */ 1.71 +static inline vec4_t v4_cons(scalar_t x, scalar_t y, scalar_t z, scalar_t w); 1.72 +static inline void v4_print(FILE *fp, vec4_t v); 1.73 + 1.74 +static inline vec4_t v4_add(vec4_t v1, vec4_t v2); 1.75 +static inline vec4_t v4_sub(vec4_t v1, vec4_t v2); 1.76 +static inline vec4_t v4_neg(vec4_t v); 1.77 +static inline vec4_t v4_mul(vec4_t v1, vec4_t v2); 1.78 +static inline vec4_t v4_scale(vec4_t v, scalar_t s); 1.79 +static inline scalar_t v4_dot(vec4_t v1, vec4_t v2); 1.80 +static inline scalar_t v4_length(vec4_t v); 1.81 +static inline scalar_t v4_length_sq(vec4_t v); 1.82 +static inline vec4_t v4_normalize(vec4_t v); 1.83 +static inline vec4_t v4_transform(vec4_t v, mat4_t m); 1.84 + 1.85 +#ifdef __cplusplus 1.86 +} /* extern "C" */ 1.87 + 1.88 +/* when included from C++ source files, also define the vector classes */ 1.89 + 1.90 +/** 2D Vector */ 1.91 +class Vector2 { 1.92 +public: 1.93 + scalar_t x, y; 1.94 + 1.95 + Vector2(scalar_t x = 0.0, scalar_t y = 0.0); 1.96 + Vector2(const vec2_t &vec); 1.97 + Vector2(const Vector3 &vec); 1.98 + Vector2(const Vector4 &vec); 1.99 + 1.100 + inline scalar_t &operator [](int elem); 1.101 + inline const scalar_t &operator [](int elem) const; 1.102 + 1.103 + inline scalar_t length() const; 1.104 + inline scalar_t length_sq() const; 1.105 + void normalize(); 1.106 + Vector2 normalized() const; 1.107 + 1.108 + void transform(const Matrix3x3 &mat); 1.109 + Vector2 transformed(const Matrix3x3 &mat) const; 1.110 + 1.111 + void rotate(scalar_t angle); 1.112 + Vector2 rotated(scalar_t angle) const; 1.113 + 1.114 + Vector2 reflection(const Vector2 &normal) const; 1.115 + Vector2 refraction(const Vector2 &normal, scalar_t src_ior, scalar_t dst_ior) const; 1.116 +}; 1.117 + 1.118 +/* unary operations */ 1.119 +inline Vector2 operator -(const Vector2 &vec); 1.120 + 1.121 +/* binary vector (op) vector operations */ 1.122 +inline scalar_t dot_product(const Vector2 &v1, const Vector2 &v2); 1.123 + 1.124 +inline Vector2 operator +(const Vector2 &v1, const Vector2 &v2); 1.125 +inline Vector2 operator -(const Vector2 &v1, const Vector2 &v2); 1.126 +inline Vector2 operator *(const Vector2 &v1, const Vector2 &v2); 1.127 +inline Vector2 operator /(const Vector2 &v1, const Vector2 &v2); 1.128 +inline bool operator ==(const Vector2 &v1, const Vector2 &v2); 1.129 + 1.130 +inline void operator +=(Vector2 &v1, const Vector2 &v2); 1.131 +inline void operator -=(Vector2 &v1, const Vector2 &v2); 1.132 +inline void operator *=(Vector2 &v1, const Vector2 &v2); 1.133 +inline void operator /=(Vector2 &v1, const Vector2 &v2); 1.134 + 1.135 +/* binary vector (op) scalar and scalar (op) vector operations */ 1.136 +inline Vector2 operator +(const Vector2 &vec, scalar_t scalar); 1.137 +inline Vector2 operator +(scalar_t scalar, const Vector2 &vec); 1.138 +inline Vector2 operator -(const Vector2 &vec, scalar_t scalar); 1.139 +inline Vector2 operator *(const Vector2 &vec, scalar_t scalar); 1.140 +inline Vector2 operator *(scalar_t scalar, const Vector2 &vec); 1.141 +inline Vector2 operator /(const Vector2 &vec, scalar_t scalar); 1.142 + 1.143 +inline void operator +=(Vector2 &vec, scalar_t scalar); 1.144 +inline void operator -=(Vector2 &vec, scalar_t scalar); 1.145 +inline void operator *=(Vector2 &vec, scalar_t scalar); 1.146 +inline void operator /=(Vector2 &vec, scalar_t scalar); 1.147 + 1.148 + 1.149 +inline Vector2 lerp(const Vector2 &a, const Vector2 &b, scalar_t t); 1.150 +inline Vector2 catmull_rom_spline(const Vector2 &v0, const Vector2 &v1, 1.151 + const Vector2 &v2, const Vector2 &v3, scalar_t t); 1.152 +inline Vector2 bspline(const Vector2 &v0, const Vector2 &v1, 1.153 + const Vector2 &v2, const Vector2 &v3, scalar_t t); 1.154 + 1.155 +/* 3D Vector */ 1.156 +class Vector3 { 1.157 +public: 1.158 + scalar_t x, y, z; 1.159 + 1.160 + Vector3(scalar_t x = 0.0, scalar_t y = 0.0, scalar_t z = 0.0); 1.161 + Vector3(const vec3_t &vec); 1.162 + Vector3(const Vector2 &vec); 1.163 + Vector3(const Vector4 &vec); 1.164 + Vector3(const SphVector &sph); 1.165 + 1.166 + Vector3 &operator =(const SphVector &sph); 1.167 + 1.168 + inline scalar_t &operator [](int elem); 1.169 + inline const scalar_t &operator [](int elem) const; 1.170 + 1.171 + inline scalar_t length() const; 1.172 + inline scalar_t length_sq() const; 1.173 + void normalize(); 1.174 + Vector3 normalized() const; 1.175 + 1.176 + void transform(const Matrix3x3 &mat); 1.177 + Vector3 transformed(const Matrix3x3 &mat) const; 1.178 + void transform(const Matrix4x4 &mat); 1.179 + Vector3 transformed(const Matrix4x4 &mat) const; 1.180 + void transform(const Quaternion &quat); 1.181 + Vector3 transformed(const Quaternion &quat) const; 1.182 + 1.183 + void rotate(const Vector3 &euler); 1.184 + Vector3 rotated(const Vector3 &euler) const; 1.185 + 1.186 + Vector3 reflection(const Vector3 &normal) const; 1.187 + Vector3 refraction(const Vector3 &normal, scalar_t src_ior, scalar_t dst_ior) const; 1.188 + Vector3 refraction(const Vector3 &normal, scalar_t ior) const; 1.189 +}; 1.190 + 1.191 +/* unary operations */ 1.192 +inline Vector3 operator -(const Vector3 &vec); 1.193 + 1.194 +/* binary vector (op) vector operations */ 1.195 +inline scalar_t dot_product(const Vector3 &v1, const Vector3 &v2); 1.196 +inline Vector3 cross_product(const Vector3 &v1, const Vector3 &v2); 1.197 + 1.198 +inline Vector3 operator +(const Vector3 &v1, const Vector3 &v2); 1.199 +inline Vector3 operator -(const Vector3 &v1, const Vector3 &v2); 1.200 +inline Vector3 operator *(const Vector3 &v1, const Vector3 &v2); 1.201 +inline Vector3 operator /(const Vector3 &v1, const Vector3 &v2); 1.202 +inline bool operator ==(const Vector3 &v1, const Vector3 &v2); 1.203 + 1.204 +inline void operator +=(Vector3 &v1, const Vector3 &v2); 1.205 +inline void operator -=(Vector3 &v1, const Vector3 &v2); 1.206 +inline void operator *=(Vector3 &v1, const Vector3 &v2); 1.207 +inline void operator /=(Vector3 &v1, const Vector3 &v2); 1.208 + 1.209 +/* binary vector (op) scalar and scalar (op) vector operations */ 1.210 +inline Vector3 operator +(const Vector3 &vec, scalar_t scalar); 1.211 +inline Vector3 operator +(scalar_t scalar, const Vector3 &vec); 1.212 +inline Vector3 operator -(const Vector3 &vec, scalar_t scalar); 1.213 +inline Vector3 operator *(const Vector3 &vec, scalar_t scalar); 1.214 +inline Vector3 operator *(scalar_t scalar, const Vector3 &vec); 1.215 +inline Vector3 operator /(const Vector3 &vec, scalar_t scalar); 1.216 + 1.217 +inline void operator +=(Vector3 &vec, scalar_t scalar); 1.218 +inline void operator -=(Vector3 &vec, scalar_t scalar); 1.219 +inline void operator *=(Vector3 &vec, scalar_t scalar); 1.220 +inline void operator /=(Vector3 &vec, scalar_t scalar); 1.221 + 1.222 + 1.223 +inline Vector3 lerp(const Vector3 &a, const Vector3 &b, scalar_t t); 1.224 +inline Vector3 catmull_rom_spline(const Vector3 &v0, const Vector3 &v1, 1.225 + const Vector3 &v2, const Vector3 &v3, scalar_t t); 1.226 +inline Vector3 bspline(const Vector3 &v0, const Vector3 &v1, 1.227 + const Vector3 &v2, const Vector3 &v3, scalar_t t); 1.228 + 1.229 +/* 4D Vector */ 1.230 +class Vector4 { 1.231 +public: 1.232 + scalar_t x, y, z, w; 1.233 + 1.234 + Vector4(scalar_t x = 0.0, scalar_t y = 0.0, scalar_t z = 0.0, scalar_t w = 0.0); 1.235 + Vector4(const vec4_t &vec); 1.236 + Vector4(const Vector2 &vec); 1.237 + Vector4(const Vector3 &vec); 1.238 + 1.239 + inline scalar_t &operator [](int elem); 1.240 + inline const scalar_t &operator [](int elem) const; 1.241 + 1.242 + inline scalar_t length() const; 1.243 + inline scalar_t length_sq() const; 1.244 + void normalize(); 1.245 + Vector4 normalized() const; 1.246 + 1.247 + void transform(const Matrix4x4 &mat); 1.248 + Vector4 transformed(const Matrix4x4 &mat) const; 1.249 + 1.250 + Vector4 reflection(const Vector4 &normal) const; 1.251 + Vector4 refraction(const Vector4 &normal, scalar_t src_ior, scalar_t dst_ior) const; 1.252 +}; 1.253 + 1.254 + 1.255 +/* unary operations */ 1.256 +inline Vector4 operator -(const Vector4 &vec); 1.257 + 1.258 +/* binary vector (op) vector operations */ 1.259 +inline scalar_t dot_product(const Vector4 &v1, const Vector4 &v2); 1.260 +inline Vector4 cross_product(const Vector4 &v1, const Vector4 &v2, const Vector4 &v3); 1.261 + 1.262 +inline Vector4 operator +(const Vector4 &v1, const Vector4 &v2); 1.263 +inline Vector4 operator -(const Vector4 &v1, const Vector4 &v2); 1.264 +inline Vector4 operator *(const Vector4 &v1, const Vector4 &v2); 1.265 +inline Vector4 operator /(const Vector4 &v1, const Vector4 &v2); 1.266 +inline bool operator ==(const Vector4 &v1, const Vector4 &v2); 1.267 + 1.268 +inline void operator +=(Vector4 &v1, const Vector4 &v2); 1.269 +inline void operator -=(Vector4 &v1, const Vector4 &v2); 1.270 +inline void operator *=(Vector4 &v1, const Vector4 &v2); 1.271 +inline void operator /=(Vector4 &v1, const Vector4 &v2); 1.272 + 1.273 +/* binary vector (op) scalar and scalar (op) vector operations */ 1.274 +inline Vector4 operator +(const Vector4 &vec, scalar_t scalar); 1.275 +inline Vector4 operator +(scalar_t scalar, const Vector4 &vec); 1.276 +inline Vector4 operator -(const Vector4 &vec, scalar_t scalar); 1.277 +inline Vector4 operator *(const Vector4 &vec, scalar_t scalar); 1.278 +inline Vector4 operator *(scalar_t scalar, const Vector4 &vec); 1.279 +inline Vector4 operator /(const Vector4 &vec, scalar_t scalar); 1.280 + 1.281 +inline void operator +=(Vector4 &vec, scalar_t scalar); 1.282 +inline void operator -=(Vector4 &vec, scalar_t scalar); 1.283 +inline void operator *=(Vector4 &vec, scalar_t scalar); 1.284 +inline void operator /=(Vector4 &vec, scalar_t scalar); 1.285 + 1.286 + 1.287 +inline Vector4 lerp(const Vector4 &v0, const Vector4 &v1, scalar_t t); 1.288 +inline Vector4 catmull_rom_spline(const Vector4 &v0, const Vector4 &v1, 1.289 + const Vector4 &v2, const Vector4 &v3, scalar_t t); 1.290 +inline Vector4 bspline(const Vector4 &v0, const Vector4 &v1, 1.291 + const Vector4 &v2, const Vector4 &v3, scalar_t t); 1.292 + 1.293 +#endif /* __cplusplus */ 1.294 + 1.295 +#include "vector.inl" 1.296 + 1.297 +#endif /* VMATH_VECTOR_H_ */