3dphotoshoot
diff src/pc/main.c @ 26:a460b1e5af4a
added GLUT frontend
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Thu, 18 Jun 2015 03:55:05 +0300 |
parents | |
children | 3d082c566b53 |
line diff
1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/src/pc/main.c Thu Jun 18 03:55:05 2015 +0300 1.3 @@ -0,0 +1,113 @@ 1.4 +#include <stdio.h> 1.5 +#include <stdlib.h> 1.6 +#include "opengl.h" 1.7 +#include <GL/glut.h> 1.8 +#include "game.h" 1.9 +#include "camera.h" 1.10 +#include "timer.h" 1.11 + 1.12 +static int init(void); 1.13 +static void cleanup(void); 1.14 +static void display(void); 1.15 +static void idle(void); 1.16 +static void reshape(int x, int y); 1.17 +static void keyb(unsigned char key, int x, int y); 1.18 +static void keyb_release(unsigned char key, int x, int y); 1.19 +static void mouse(int bn, int state, int x, int y); 1.20 +static void motion(int x, int y); 1.21 +static void sball_motion(int x, int y, int z); 1.22 +static void sball_rotate(int x, int y, int z); 1.23 + 1.24 +int main(int argc, char **argv) 1.25 +{ 1.26 + glutInit(&argc, argv); 1.27 + glutInitWindowSize(800, 600); 1.28 + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); 1.29 + glutCreateWindow("3dphotoshoot (PC)"); 1.30 + 1.31 + glutDisplayFunc(display); 1.32 + glutIdleFunc(idle); 1.33 + glutReshapeFunc(reshape); 1.34 + glutKeyboardFunc(keyb); 1.35 + glutKeyboardUpFunc(keyb_release); 1.36 + glutMouseFunc(mouse); 1.37 + glutMotionFunc(motion); 1.38 + glutSpaceballMotionFunc(sball_motion); 1.39 + glutSpaceballRotateFunc(sball_rotate); 1.40 + 1.41 + if(init() == -1) { 1.42 + return 1; 1.43 + } 1.44 + atexit(cleanup); 1.45 + 1.46 + glutMainLoop(); 1.47 + return 0; 1.48 +} 1.49 + 1.50 +static int init(void) 1.51 +{ 1.52 + glewInit(); 1.53 + 1.54 + if(cam_init(0) == -1) { 1.55 + return -1; 1.56 + } 1.57 + 1.58 + if(game_init() == -1) { 1.59 + return -1; 1.60 + } 1.61 + return 0; 1.62 +} 1.63 + 1.64 +static void cleanup(void) 1.65 +{ 1.66 + game_shutdown(); 1.67 +} 1.68 + 1.69 +static void display(void) 1.70 +{ 1.71 + game_display(get_time_msec()); 1.72 + glutSwapBuffers(); 1.73 +} 1.74 + 1.75 +static void idle(void) 1.76 +{ 1.77 + glutPostRedisplay(); 1.78 +} 1.79 + 1.80 +static void reshape(int x, int y) 1.81 +{ 1.82 + game_reshape(x, y); 1.83 +} 1.84 + 1.85 +static void keyb(unsigned char key, int x, int y) 1.86 +{ 1.87 + switch(key) { 1.88 + case 27: 1.89 + exit(0); 1.90 + } 1.91 + 1.92 + game_keyboard(key, 1); 1.93 +} 1.94 + 1.95 +static void keyb_release(unsigned char key, int x, int y) 1.96 +{ 1.97 + game_keyboard(key, 0); 1.98 +} 1.99 + 1.100 +static void mouse(int bn, int state, int x, int y) 1.101 +{ 1.102 + game_mouse_button(0, bn - GLUT_LEFT_BUTTON, state == GLUT_DOWN ? 1 : 0, x, y); 1.103 +} 1.104 + 1.105 +static void motion(int x, int y) 1.106 +{ 1.107 + game_mouse_motion(0, x, y); 1.108 +} 1.109 + 1.110 +static void sball_motion(int x, int y, int z) 1.111 +{ 1.112 +} 1.113 + 1.114 +static void sball_rotate(int x, int y, int z) 1.115 +{ 1.116 +}