3dphotoshoot

annotate src/android/native_glue.h @ 27:3d082c566b53

fixed all the bugs, pc version works
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 18 Jun 2015 04:32:25 +0300
parents 7eb73ce46dd0
children
rev   line source
nuclear@0 1 /*
nuclear@0 2 * Copyright (C) 2010 The Android Open Source Project
nuclear@0 3 *
nuclear@0 4 * Licensed under the Apache License, Version 2.0 (the "License");
nuclear@0 5 * you may not use this file except in compliance with the License.
nuclear@0 6 * You may obtain a copy of the License at
nuclear@0 7 *
nuclear@0 8 * http://www.apache.org/licenses/LICENSE-2.0
nuclear@0 9 *
nuclear@0 10 * Unless required by applicable law or agreed to in writing, software
nuclear@0 11 * distributed under the License is distributed on an "AS IS" BASIS,
nuclear@0 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
nuclear@0 13 * See the License for the specific language governing permissions and
nuclear@0 14 * limitations under the License.
nuclear@0 15 *
nuclear@0 16 */
nuclear@0 17
nuclear@0 18 #ifndef _ANDROID_NATIVE_APP_GLUE_H
nuclear@0 19 #define _ANDROID_NATIVE_APP_GLUE_H
nuclear@0 20
nuclear@0 21 #include <poll.h>
nuclear@0 22 #include <pthread.h>
nuclear@0 23 #include <sched.h>
nuclear@0 24
nuclear@0 25 #include <android/configuration.h>
nuclear@0 26 #include <android/looper.h>
nuclear@0 27 #include <android/native_activity.h>
nuclear@0 28
nuclear@0 29 #ifdef __cplusplus
nuclear@0 30 extern "C" {
nuclear@0 31 #endif
nuclear@0 32
nuclear@0 33 /**
nuclear@0 34 * The native activity interface provided by <android/native_activity.h>
nuclear@0 35 * is based on a set of application-provided callbacks that will be called
nuclear@0 36 * by the Activity's main thread when certain events occur.
nuclear@0 37 *
nuclear@0 38 * This means that each one of this callbacks _should_ _not_ block, or they
nuclear@0 39 * risk having the system force-close the application. This programming
nuclear@0 40 * model is direct, lightweight, but constraining.
nuclear@0 41 *
nuclear@0 42 * The 'android_native_app_glue' static library is used to provide a different
nuclear@0 43 * execution model where the application can implement its own main event
nuclear@0 44 * loop in a different thread instead. Here's how it works:
nuclear@0 45 *
nuclear@0 46 * 1/ The application must provide a function named "android_main()" that
nuclear@0 47 * will be called when the activity is created, in a new thread that is
nuclear@0 48 * distinct from the activity's main thread.
nuclear@0 49 *
nuclear@0 50 * 2/ android_main() receives a pointer to a valid "android_app" structure
nuclear@0 51 * that contains references to other important objects, e.g. the
nuclear@0 52 * ANativeActivity obejct instance the application is running in.
nuclear@0 53 *
nuclear@0 54 * 3/ the "android_app" object holds an ALooper instance that already
nuclear@0 55 * listens to two important things:
nuclear@0 56 *
nuclear@0 57 * - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
nuclear@0 58 * declarations below.
nuclear@0 59 *
nuclear@0 60 * - input events coming from the AInputQueue attached to the activity.
nuclear@0 61 *
nuclear@0 62 * Each of these correspond to an ALooper identifier returned by
nuclear@0 63 * ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
nuclear@0 64 * respectively.
nuclear@0 65 *
nuclear@0 66 * Your application can use the same ALooper to listen to additional
nuclear@0 67 * file-descriptors. They can either be callback based, or with return
nuclear@0 68 * identifiers starting with LOOPER_ID_USER.
nuclear@0 69 *
nuclear@0 70 * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
nuclear@0 71 * the returned data will point to an android_poll_source structure. You
nuclear@0 72 * can call the process() function on it, and fill in android_app->onAppCmd
nuclear@0 73 * and android_app->onInputEvent to be called for your own processing
nuclear@0 74 * of the event.
nuclear@0 75 *
nuclear@0 76 * Alternatively, you can call the low-level functions to read and process
nuclear@0 77 * the data directly... look at the process_cmd() and process_input()
nuclear@0 78 * implementations in the glue to see how to do this.
nuclear@0 79 *
nuclear@0 80 * See the sample named "native-activity" that comes with the NDK with a
nuclear@0 81 * full usage example. Also look at the JavaDoc of NativeActivity.
nuclear@0 82 */
nuclear@0 83
nuclear@0 84 struct android_app;
nuclear@0 85
nuclear@0 86 /**
nuclear@0 87 * Data associated with an ALooper fd that will be returned as the "outData"
nuclear@0 88 * when that source has data ready.
nuclear@0 89 */
nuclear@0 90 struct android_poll_source {
nuclear@0 91 // The identifier of this source. May be LOOPER_ID_MAIN or
nuclear@0 92 // LOOPER_ID_INPUT.
nuclear@0 93 int32_t id;
nuclear@0 94
nuclear@0 95 // The android_app this ident is associated with.
nuclear@0 96 struct android_app* app;
nuclear@0 97
nuclear@0 98 // Function to call to perform the standard processing of data from
nuclear@0 99 // this source.
nuclear@0 100 void (*process)(struct android_app* app, struct android_poll_source* source);
nuclear@0 101 };
nuclear@0 102
nuclear@0 103 /**
nuclear@0 104 * This is the interface for the standard glue code of a threaded
nuclear@0 105 * application. In this model, the application's code is running
nuclear@0 106 * in its own thread separate from the main thread of the process.
nuclear@0 107 * It is not required that this thread be associated with the Java
nuclear@0 108 * VM, although it will need to be in order to make JNI calls any
nuclear@0 109 * Java objects.
nuclear@0 110 */
nuclear@0 111 struct android_app {
nuclear@0 112 // The application can place a pointer to its own state object
nuclear@0 113 // here if it likes.
nuclear@0 114 void* userData;
nuclear@0 115
nuclear@0 116 // Fill this in with the function to process main app commands (APP_CMD_*)
nuclear@0 117 void (*onAppCmd)(struct android_app* app, int32_t cmd);
nuclear@0 118
nuclear@0 119 // Fill this in with the function to process input events. At this point
nuclear@0 120 // the event has already been pre-dispatched, and it will be finished upon
nuclear@0 121 // return. Return 1 if you have handled the event, 0 for any default
nuclear@0 122 // dispatching.
nuclear@0 123 int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
nuclear@0 124
nuclear@0 125 // The ANativeActivity object instance that this app is running in.
nuclear@0 126 ANativeActivity* activity;
nuclear@0 127
nuclear@0 128 // The current configuration the app is running in.
nuclear@0 129 AConfiguration* config;
nuclear@0 130
nuclear@0 131 // This is the last instance's saved state, as provided at creation time.
nuclear@0 132 // It is NULL if there was no state. You can use this as you need; the
nuclear@0 133 // memory will remain around until you call android_app_exec_cmd() for
nuclear@0 134 // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
nuclear@0 135 // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
nuclear@0 136 // at which point they will be initialized to NULL and you can malloc your
nuclear@0 137 // state and place the information here. In that case the memory will be
nuclear@0 138 // freed for you later.
nuclear@0 139 void* savedState;
nuclear@0 140 size_t savedStateSize;
nuclear@0 141
nuclear@0 142 // The ALooper associated with the app's thread.
nuclear@0 143 ALooper* looper;
nuclear@0 144
nuclear@0 145 // When non-NULL, this is the input queue from which the app will
nuclear@0 146 // receive user input events.
nuclear@0 147 AInputQueue* inputQueue;
nuclear@0 148
nuclear@0 149 // When non-NULL, this is the window surface that the app can draw in.
nuclear@0 150 ANativeWindow* window;
nuclear@0 151
nuclear@0 152 // Current content rectangle of the window; this is the area where the
nuclear@0 153 // window's content should be placed to be seen by the user.
nuclear@0 154 ARect contentRect;
nuclear@0 155
nuclear@0 156 // Current state of the app's activity. May be either APP_CMD_START,
nuclear@0 157 // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
nuclear@0 158 int activityState;
nuclear@0 159
nuclear@0 160 // This is non-zero when the application's NativeActivity is being
nuclear@0 161 // destroyed and waiting for the app thread to complete.
nuclear@0 162 int destroyRequested;
nuclear@0 163
nuclear@0 164 // -------------------------------------------------
nuclear@0 165 // Below are "private" implementation of the glue code.
nuclear@0 166
nuclear@0 167 pthread_mutex_t mutex;
nuclear@0 168 pthread_cond_t cond;
nuclear@0 169
nuclear@0 170 int msgread;
nuclear@0 171 int msgwrite;
nuclear@0 172
nuclear@0 173 pthread_t thread;
nuclear@0 174
nuclear@0 175 struct android_poll_source cmdPollSource;
nuclear@0 176 struct android_poll_source inputPollSource;
nuclear@0 177
nuclear@0 178 int running;
nuclear@0 179 int stateSaved;
nuclear@0 180 int destroyed;
nuclear@0 181 int redrawNeeded;
nuclear@0 182 AInputQueue* pendingInputQueue;
nuclear@0 183 ANativeWindow* pendingWindow;
nuclear@0 184 ARect pendingContentRect;
nuclear@0 185 };
nuclear@0 186
nuclear@0 187 enum {
nuclear@0 188 /**
nuclear@0 189 * Looper data ID of commands coming from the app's main thread, which
nuclear@0 190 * is returned as an identifier from ALooper_pollOnce(). The data for this
nuclear@0 191 * identifier is a pointer to an android_poll_source structure.
nuclear@0 192 * These can be retrieved and processed with android_app_read_cmd()
nuclear@0 193 * and android_app_exec_cmd().
nuclear@0 194 */
nuclear@0 195 LOOPER_ID_MAIN = 1,
nuclear@0 196
nuclear@0 197 /**
nuclear@0 198 * Looper data ID of events coming from the AInputQueue of the
nuclear@0 199 * application's window, which is returned as an identifier from
nuclear@0 200 * ALooper_pollOnce(). The data for this identifier is a pointer to an
nuclear@0 201 * android_poll_source structure. These can be read via the inputQueue
nuclear@0 202 * object of android_app.
nuclear@0 203 */
nuclear@0 204 LOOPER_ID_INPUT = 2,
nuclear@0 205
nuclear@0 206 /**
nuclear@0 207 * Start of user-defined ALooper identifiers.
nuclear@0 208 */
nuclear@0 209 LOOPER_ID_USER = 3,
nuclear@0 210 };
nuclear@0 211
nuclear@0 212 enum {
nuclear@0 213 /**
nuclear@0 214 * Command from main thread: the AInputQueue has changed. Upon processing
nuclear@0 215 * this command, android_app->inputQueue will be updated to the new queue
nuclear@0 216 * (or NULL).
nuclear@0 217 */
nuclear@0 218 APP_CMD_INPUT_CHANGED,
nuclear@0 219
nuclear@0 220 /**
nuclear@0 221 * Command from main thread: a new ANativeWindow is ready for use. Upon
nuclear@0 222 * receiving this command, android_app->window will contain the new window
nuclear@0 223 * surface.
nuclear@0 224 */
nuclear@0 225 APP_CMD_INIT_WINDOW,
nuclear@0 226
nuclear@0 227 /**
nuclear@0 228 * Command from main thread: the existing ANativeWindow needs to be
nuclear@0 229 * terminated. Upon receiving this command, android_app->window still
nuclear@0 230 * contains the existing window; after calling android_app_exec_cmd
nuclear@0 231 * it will be set to NULL.
nuclear@0 232 */
nuclear@0 233 APP_CMD_TERM_WINDOW,
nuclear@0 234
nuclear@0 235 /**
nuclear@0 236 * Command from main thread: the current ANativeWindow has been resized.
nuclear@0 237 * Please redraw with its new size.
nuclear@0 238 */
nuclear@0 239 APP_CMD_WINDOW_RESIZED,
nuclear@0 240
nuclear@0 241 /**
nuclear@0 242 * Command from main thread: the system needs that the current ANativeWindow
nuclear@0 243 * be redrawn. You should redraw the window before handing this to
nuclear@0 244 * android_app_exec_cmd() in order to avoid transient drawing glitches.
nuclear@0 245 */
nuclear@0 246 APP_CMD_WINDOW_REDRAW_NEEDED,
nuclear@0 247
nuclear@0 248 /**
nuclear@0 249 * Command from main thread: the content area of the window has changed,
nuclear@0 250 * such as from the soft input window being shown or hidden. You can
nuclear@0 251 * find the new content rect in android_app::contentRect.
nuclear@0 252 */
nuclear@0 253 APP_CMD_CONTENT_RECT_CHANGED,
nuclear@0 254
nuclear@0 255 /**
nuclear@0 256 * Command from main thread: the app's activity window has gained
nuclear@0 257 * input focus.
nuclear@0 258 */
nuclear@0 259 APP_CMD_GAINED_FOCUS,
nuclear@0 260
nuclear@0 261 /**
nuclear@0 262 * Command from main thread: the app's activity window has lost
nuclear@0 263 * input focus.
nuclear@0 264 */
nuclear@0 265 APP_CMD_LOST_FOCUS,
nuclear@0 266
nuclear@0 267 /**
nuclear@0 268 * Command from main thread: the current device configuration has changed.
nuclear@0 269 */
nuclear@0 270 APP_CMD_CONFIG_CHANGED,
nuclear@0 271
nuclear@0 272 /**
nuclear@0 273 * Command from main thread: the system is running low on memory.
nuclear@0 274 * Try to reduce your memory use.
nuclear@0 275 */
nuclear@0 276 APP_CMD_LOW_MEMORY,
nuclear@0 277
nuclear@0 278 /**
nuclear@0 279 * Command from main thread: the app's activity has been started.
nuclear@0 280 */
nuclear@0 281 APP_CMD_START,
nuclear@0 282
nuclear@0 283 /**
nuclear@0 284 * Command from main thread: the app's activity has been resumed.
nuclear@0 285 */
nuclear@0 286 APP_CMD_RESUME,
nuclear@0 287
nuclear@0 288 /**
nuclear@0 289 * Command from main thread: the app should generate a new saved state
nuclear@0 290 * for itself, to restore from later if needed. If you have saved state,
nuclear@0 291 * allocate it with malloc and place it in android_app.savedState with
nuclear@0 292 * the size in android_app.savedStateSize. The will be freed for you
nuclear@0 293 * later.
nuclear@0 294 */
nuclear@0 295 APP_CMD_SAVE_STATE,
nuclear@0 296
nuclear@0 297 /**
nuclear@0 298 * Command from main thread: the app's activity has been paused.
nuclear@0 299 */
nuclear@0 300 APP_CMD_PAUSE,
nuclear@0 301
nuclear@0 302 /**
nuclear@0 303 * Command from main thread: the app's activity has been stopped.
nuclear@0 304 */
nuclear@0 305 APP_CMD_STOP,
nuclear@0 306
nuclear@0 307 /**
nuclear@0 308 * Command from main thread: the app's activity is being destroyed,
nuclear@0 309 * and waiting for the app thread to clean up and exit before proceeding.
nuclear@0 310 */
nuclear@0 311 APP_CMD_DESTROY,
nuclear@0 312 };
nuclear@0 313
nuclear@0 314 /**
nuclear@0 315 * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
nuclear@0 316 * app command message.
nuclear@0 317 */
nuclear@0 318 int8_t android_app_read_cmd(struct android_app* android_app);
nuclear@0 319
nuclear@0 320 /**
nuclear@0 321 * Call with the command returned by android_app_read_cmd() to do the
nuclear@0 322 * initial pre-processing of the given command. You can perform your own
nuclear@0 323 * actions for the command after calling this function.
nuclear@0 324 */
nuclear@0 325 void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
nuclear@0 326
nuclear@0 327 /**
nuclear@0 328 * Call with the command returned by android_app_read_cmd() to do the
nuclear@0 329 * final post-processing of the given command. You must have done your own
nuclear@0 330 * actions for the command before calling this function.
nuclear@0 331 */
nuclear@0 332 void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
nuclear@0 333
nuclear@0 334 /**
nuclear@0 335 * Dummy function you can call to ensure glue code isn't stripped.
nuclear@0 336 */
nuclear@0 337 void app_dummy();
nuclear@0 338
nuclear@0 339 /**
nuclear@0 340 * This is the function that application code must implement, representing
nuclear@0 341 * the main entry to the app.
nuclear@0 342 */
nuclear@0 343 extern void android_main(struct android_app* app);
nuclear@0 344
nuclear@0 345 #ifdef __cplusplus
nuclear@0 346 }
nuclear@0 347 #endif
nuclear@0 348
nuclear@0 349 #endif /* _ANDROID_NATIVE_APP_GLUE_H */